In order to get to the next stage he has to find the right patch. (AcetoliNe) Security holes could be large holes (or canyons) in the landscape Reacty is not able to pass. Here are a few suggestions for the main character "Reacty" from users on the forum:Ī device that emits patches and bug fixes, the patch shooter can be used to destroy bugs and patch security holes in the system. Reacty is a small and friendly character that lives inside ReactOS and helps the users. Reacty is the main character of this game. This might be the first step for the game (Some sort of demo). Easy start level that introduces Reacty and maybe ReactOS somehow.In the end, Reacty will find his way into the safe and familiar ReactOS operating system and he can make ReactOS even better and more compatible by using all the information gathered on his trip. There are also a lot of evil bugs, malware and bloatware that are trying to kill Reacty. Once Reacty has visited all the coders he will be able to pass through the gateway and onto the net. Coders to have familiar names and tasks) and pass through different kinds of hitches (Other operating systems have set up barriers and blocks on the way). His mission is to find the coders that will set the world free, He must find the core coders on the way and the coders will help him to grow bigger, (Version number goes up after Reacty visits coders. Reacty is small and not really noticed by the larger OSs. Reacty is lost in "OS-land" and finding his way to the net. Strategy: Not only run from left to right but complete different tasks in each level (Pick up an upgrade, "fix" some bugs, close security hole, etc.).Reacty has many tools to aid him on his trip.ReactOS logo and web address should be included in the end demo.Enemies could also be bugs in the system, which you have to destroy.Enemies could be pieces of bloatware and malware (Gracefully depicted and drawn, of course).Could include Reacty as the main character.Something like Super Mario, Giana Sisters, etc.A simple side-scrolling jump'n'run game (with ReactOS art) Add your comments for any idea or add your own suggestions for the game. Levels should be kept short to enable casual gaming (able to play the game every now and then without losing track of the game/story).Does not need a long study before you can play it.Should not take time from ReactOS developers (People who have no kernel skills could contribute).Fast project, not too complex of a game (6 to 12 months?).Addictive (You would want to play it forever.). Works in both Windows and ReactOS (This should be easy).May also include other references to ReactOS (Important for Windows users who do not know about ReactOS).Includes the ReactOS logo or Reacty or both (important for Windows users who do not know ReactOS).Positive promotion for ReactOS included in the game (Not too aggressive against Microsoft).Download the source package supertux-0.1.2.tar.bz2 from here and take a look at "data/images/shared".First demo (Some ReactOS Art implemented to chosen platform).Coding (If the chosen platform is good, we may not need a lot of coding).Choosing the project-manager from one of the contributors.Choosing the platform for the game (Maybe getting something from another project).A simple side-scrolling jump'n'run game (Improving the idea). 10% - ReactBubble (Frozen Bubble with ReactOS art).12% - ReactRacer (TuxRacer with ReactOS art).Voting which game idea to choose (vote here: ).We still need to decide who will be the project coordinator and head designer and also whether SuperTux will be the base of our project or if there is some better one to use for a side-scrolling game. From now on we will use all of our resources to get more ideas for the game and forget the other game ideas. We have decided to do a simple side-scrolling game. UN has a game called Food-force and so on. Many big companies have games that promote their products why should ReactOS be any different? Even the US army has its own game (America's Army). The main reason for this game project is to promote ReactOS. The game should give a positive impression of ReactOS, so it should not be too aggressive against MS. So the motivation of the game project is to promote ReactOS. But the more interesting thing here is that everyone can run the game in Windows too and if they have never heard about ReactOS, after they have played the game they may become interested in the ReactOS Project. When the game is ready it could (or could not) be included in ReactOS. The game project should be a separate project and it should not take time away from developing ReactOS. A simple 2D game, maybe something like XBill would be cool. I think ReactOS should have its own game. 8 Links to other game projects for reference.
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