You’ll chew through then, throwing out quips all the while, but you’ll be taken out in a heartbeat if you make a wrong move, especially the deeper you venture into the halls of Jupiter. You’re a lone warrior, capable of slaying demons until your mother yells at you that it’s past your bedtime, but you’re not invincible. What really appeals to me is how Jupiter Hell effectively strikes the balance between the power trip that is Doom and the fragile high-stakes gameplay of rogue-like games. If you’re like, that is to say “young, dumb and round like a plum”, you’ll just charge in with the Marine, soak up damage and inevitably be outmanoeuvred by two Arch-Fiends. The three classes, while initially feeling very familiar at the start, very quickly develop their own playstyles which will appeal to a variety of players More strategic players will plan ahead with the Scout’s ability to see further parts of the map, the Technician player will set traps with grenades and isolate targets with a highly upgraded weapon. As you become more familiar with the game’s controls and the cover system you’ll be whizzing through rooms, blasting undead soldiers and Hellish fiends away with your rapidly levelling shotgun, all the pile earning experience to let you select a series of class specific perks. I’m sorry, I know that was harsh and I should choose my words better, but sometimes the truth is hard to swallow. Once you’ve selected the Marine, you’re tasked with trawling through the multiple levels of a research centre based on Jupiter, collecting randomised sets of gear such as armour, grenades, different weapons and a variety of ammunition.Īnd then putting it all to use as you slaughter dozens of demons.īeing set on a grid, the game is slower than maybe you’d initially expect from a rogue-like based on Doom, but that’s just because you’re bad. I know you better than you know yourself, peasant. I think I’ll have another.”Ī grid-based rogue-like, you’re cast in the shoes of one of three classes: The spatially aware and resourceful Scout, the crafty and tech-savvy Technician and the battle-ready Marine and I don’t know why I mentioned the others because you’re going to play as the Marine. Jupiter Hell is the evolution of DoomRL, and adds so much more to the stew that it’s almost impossible to take a spoonful and say, “Yum. Last week I wrote an article about how the game is the spiritual successor to DoomRL, a rogue-like version of Doom that was never made commercially available because it used work from the original two Doom games. While I consider it lazy writing to compare games to one another in order to offer up some kind of tangible description, Jupiter Hell is unashamedly inspired by the first-person shooter Doom. It’s with this growth that I kindly have to ask ChaosForge to remove themselves from my subconscious because they’ve recently released the rogue-like I’ve been dreaming of: Jupiter Hell. What’s even better is the bite-sized structure of many rogue-likes, making them easy to squeeze in between meetings with a supervisor or random bouts of procrastination. Yet I’ve grown to appreciate the genre far more recently and I think it has a lot to do with the versatility of what can be done with randomised elements and the high stakes that permadeath offers. I used to frown upon the idea of permadeath and starting from scratch over and over again it seemed like a Sisyphean chore to grind your way through dozens of enemies only to be thrown back to the start because you miscalculated an enemy’s placement or even worse, you rolled the hard six and came out unlucky. In a sense, I feel like I’ve matured into rogue-likes recently.
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